The Graveyard
The torchlit vault under the stomping ground. Every death ends up in the graveyard, and there are two ways out, both paid in USDT0. The holder pays the owner price and keeps their fefer. Anyone else pays the dearer takeover price and the fefer revives straight into their wallet, gone from the old holder for good. The holder always has the cheaper claim, so donβt leave one lying down here.
Both doors spend the same lives: a set number of revives per fefer, ever, and then death number the next is final for everyone. Every price on a headstone is read live off the contract. 30% of every revive market-buys the pots, split 15% $FEFER and 15% $FIGHT.
π΄ Or rest instead of paying. A fefer sitting on one or two losses that stays ejected from the stomping ground for 12 hours has its losing streak wiped clean, so it never reaches the graveyard in the first place. Eject it so nobody can drag it into a fight while it rests.